Debunking the grey market beyond Steam

Alternative distribution is big business on PC, but companies have understandable concerns about the ‘grey market’. Here to dispel some of the myths surrounding this thorny topic is Vadim Andreev, co-founder and CEO of the global distribution platform Rokky. You can easily play word association within the games industry. Sonic and hedgehogs, anti-cheat and Denuvo,…

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Where are the Switch 2 indie games?

“I would like Citizen Sleeper 2 to have been on Switch 2 at launch, but that wasn’t possible,” says Gareth Damian Martin. They’re not the only indie developer that wasn’t invited to the Switch 2 party. Looking at the current list of titles for Nintendo’s latest console, there are very few games from indie devs….

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Creating emotionally resonant content for a global audience in Sky: Children of Light

Yingxian Lu is a content producer at Thatgamecompany, where she leads in-game event/season production and cultural localization for Sky: Children of the Light. Her work focuses on emotionally resonant, globally inclusive content. She previously led interactive campaigns at JD.com, and her work was also widely covered by media outlets in China. In today’s global games…

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Nintendo Switch 2 | Critical Consensus

On June 5, 2025, over eight years after Nintendo debuted its innovative hybrid handheld/home console, the publisher launched its successor – the Nintendo Switch 2. Four days after release, the console had already broken internal records, reaching global sales of 3.5 million units. It surpassed expectations in the US, with over 1.1 million units sold,…

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UKIE on what the government’s Creative Industries Sector Plan means for the UK games industry

“We’re all pretty happy,” beams Logie MacDonald, communications manager at UKIE. The trade association has welcomed with open arms the publication of the UK government’s Creative Industries Sector Plan this week – a plan that MacDonald says satisfies many of UKIE’s proposals. “We’ve never seen this level of support before,” he says. “It’s a really…

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Death Stranding 2: On the Beach | Critical Consensus

Halfway through the development of Death Stranding 2: On the Beach, creator Hideo Kojima reportedly made significant changes to the game after playtesting results were deemed “too good”. According to one of the sequel’s composers, Yoann “Woodkid” Lemoine, Kojima felt that because players “liked it too much” it meant that “something [was] wrong”. “If everyone…

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